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Thursday, October 16, 2008

Memorial: Margaret Holsopple Heaton

I'm confident that nobody who reads this will know who Peggy Heaton is. That's fine. I don't care. I'm not writing this post for you. I'm writing this post as a way to channel my grief over my grandmother.

I haven't ever lost anyone close to me before. Sure, I've had a few other family members die, but I didn't really know them. Jim Heaton died when I was 3. But this time things are different. This time I was close, and I can truly say "dearly departed". I loved my grandmother, and I lived with her most of this past summer, as I had my first real job.

I don't know why she died. I don't know how. I don't even know exactly when the funeral is going to be, yet, though I think it's scheduled for Wednesday. She was only in her 70s, and fit for her age, and very healthy. She would go to Curves most days after work. She never retired, because she enjoyed her job. She traveled the world on her vacations. She laughed and smiled every day.

This post is extremely difficult to write. I've already broken down in tears twice...

She was a CPA, and gladly helped my family with taxes. Such an intelligent woman. She was one of the reasons I enrolled at Rice University - she and her husband started a legacy there that I continue, and she was close to the campus, if I ever had problems. She drove me to and from the airport when I went home for the holidays, once even picking me up long after she would have normally been asleep.

I've got childhood memories of going down to her ranch; petting the emus, watching the deer, feeding the cattle and javelinas, riding on the front seats of the jeeps with my sister as my father nearly drives us into a cactus patch. I remember getting my boots stuck in mud on the lake, I remember stocking it with fish. I remember those warm Texas summer evenings when we'd go out and have an old-fashioned barbecue, cooking the potatoes on hot coals in a pit. I remember the barn owl, and the rattlesnake that caused such a commotion as Peggy tried to find the combination for the gun safe so that my father could shoot it - and the diamondback so large that it blocked the jeep's passage along the dirt road.

And the lake house, where I first learned to ski, and where I learned to watch out for water moccasins and snapping turtles. Where I lazed about in a hammock all day listening to the birds or sat in the sunshine on the widow's walk.

And as I reflect on the beautiful times I spent with my grandmother, I mourn the times I can no longer have. The last I saw of her was when I sheltered with her from Hurricane Ike, and then I left her to get back to my apartment as soon as I could. Even though it didn't really mean anything, and I doubt she took any offense at all, I'll probably berate myself for it for the rest of my life. In my mind: The last time my grandmother saw me, it was a rude dismissal of her company during the storm, in the vain hope that my apartment had electricity and I could get back to my internet connection and games.

I never even had the chance to ask if she would go on a cruise with me. It's always been something I've wanted to do, and she's the only person in my family that would have done it with me (either because they would consider it frivolous spending, or because they're too tall to fit in cruise ship beds comfortably). I doubt I'll ever go, now. All I'll be able to think of is "this should have been with her."

And I swear, if anyone at the funeral says "It was her time to die", I'll punch them.

Saturday, August 23, 2008

I Know What I Did Last Summer

All summer, I've been without an internet connection my my computer. Why? Because I've been living with my grandmother, who only has one modem, and no nearby wireless, anywhere.

Now that I'm moved into my new apartment, and talked to Geek Squad, and got on my roommate's computer to figure out what was wrong with my laptop's wireless, detection, I can hijack a neighbor's unsecured network. And get back to all those things I never got around to doing all summer.

But why was I living somewhere without any connectivity for so long? My grandmother's house was the only place I had to stay to get to my internship. It was great fun working at an actual game company for several months, and I learned a lot while working on Quill Lord.

I'm probably still not allowed to talk about everything that went on at Pi, but I can say it's an interesting experience to work at a game studio - it's often hard to tell if people are playing games for fun or for debugging! I'll walk into work and see people playing Rock Band, Call of Duty, or Wolfenstien... it's pretty darn cool.

And to top it off, my boss will be teaching a course at Rice this semester on Game Content Creation (which I'll be taking)

Expect to see some more from me about Quill Lord this fall, and eventually, "Burgerland" from Team UnboXed, as well!

Update: It seems Team UnboXed has sort of fallen apart, and Burgerland won't be made anyway...

Monday, April 14, 2008

Vertical Studio

I've recently discovered an amazing video production team, Vertical Studio. To quote the blog page,

Our goal is to produce quality videos featuring original music, elaborate shots, and cinematic cameras movements.

The videos are quite good, and use the City of Heroes engine for the graphics. The videos are even more impressive if you play the game, because you realize how much demo editing went into making it.

Princess of Dusk:

Dies Irae:

Night Prayers:

Monday, March 24, 2008

Penultimate Fantasy

Crisis Core: Final Fantasy VII is due in North America tomorrow. Why aren't I lined up outside some game store waiting to buy it the moment they open their doors? Well, I've got class tomorrow, for one thing. And I don't own a PSP. And I'm pretty sure I'm the only person on the planet that didn't think FFVII was the most awesome game ever made.

Don't get me wrong, Square is a great company (I suppose they're Squeenix now, though). Square even produced the game that I do consider the most awesome RPG ever made (Xenogears, for those interested). I just never really got into FFVII. And much like my reaction to MegaTokyo, the presence of a hundred other people ranting to me about how amazingly amazing it is really turned me off. Xenogears' production money being slashed in favor of the original FFVII probably didn't hurt my resentment any, either.

But I understand why Squeenix wanted another FFVII title out on the shelves: it was one of their most profitable games, and they want more money. That's not really my problem. It's that the original Final Fantasy was named such because it was a fantasy game, and was likely going to be the last one Square ever made, because they were bankrupt. The games in the series are decent enough; I've played all of them except XI and XII to some extent (the first movie was crap, though, and I never saw the FFVII movie because as I've said, FFVII didn't really interest me). The issue is that Square(-Enix) is still making Final Fantasy titles. Isn't it time to make the final Final Fantasy? Like was promised to us by the title of the very first game?

  1. Final Fantasy
  2. Final Fantasy II
  3. Final Fantasy III
  4. Final Fantasy IV
  5. Final Fantasy V
  6. Final Fantasy VI
  7. Final Fantasy VII
  8. Final Fantasy Tactics
  9. Final Fantasy VIII
  10. Final Fantasy IX
  11. Final Fantasy X
  12. Final Fantasy Tactics Advance
  13. Final Fantasy XI
  14. Before Crisis: Final Fantasy VII
  15. Dirge of Cerberus: Final Fantasy VII
  16. Final Fantasy XII
  17. Final Fantasy Tactics: The War of the Lions
  18. Final Fantasy XII: Revenant Wings
  19. Crisis Core: Final Fantasy VII (future release)
  20. Final Fantasy Tactics A2: Grimoire of the Rift (future release)
  21. Final Fantasy IV the After: Tsuki no Kikan (release date TBA)
  22. Final Fantasy XIII (release date TBA)
  23. Final Fantasy Agito XIII (release date TBA)
  24. Final Fantasy Versus XIII (release date TBA)
  25. 10 spin-off series
  26. 8 collections
  27. 5 animated films/short films
  28. 16 companion books
  29. 12 novels/manga
  30. 3 radio shows
  31. 30 music albums

Can we please end this thing already? Take a risk and start a new series up!

Games: The Good, the Bad, and the Ugly

As someone interested in entering the game industry, I have good reason to be happy about good news, sad about bad news, and annoyed at idiots. Today has a little from column A, a little from column B.

The Good

A German survey indicates good news for the game industry - 40% of respondents aged 14 to 64 spend time gaming. The percent generally increases as the age range shrinks towards the younger end, but those younger people have had immersive games for a larger portion of their lives. These are uplifting results. It means the industry I want to be a part of has a healthy demand. In all likelihood, that demand will increase as those 14-19 year old kids grow up to become parents and give games to their kids.

I was a little surprised to find the report on this survey in The China Post, but news is news, I suppose. I'll have to look harder for more details about the survey (update: I found a PDF on the survey; warning: the PDF is in German), but what I found really interesting from the TCP article was this:

The most popular are logic games, followed by strategy, racing, action and shooter games. However, youths had almost opposite tastes, with action and adventure games outpacing intelligence games.

The [Potentially] Bad

Gibson, in a possibly very boneheaded move, is suing Activision and several retail chains over Guitar Hero. We don't yet know the results of the back-and-forth litigation, but if it goes Gibson's way, I think it may set some bad precedent for future licensed games.

On the one hand, Gibson is relatively small, when compared to the companies they're trying to sue (Activision, Target, Wal-Mart, Kmart, Amazon.com, Toys 'R' Us and GameStop). Many legal battles depend on the quality, quantity, and duration of lawyer you can bring forth, all of which cost extra money. Extra money which Gibson may not have, but the other companies may. Aside from that, Guitar Hero was released in November of 2005, and it's taken until now for Gibson to do anything (not to mention shooting themselves in the foot after the deal they originally made with Activision for the game). Gibson doesn't appear to have a very strong case, but IANAL.

On the other hand, if Gibson does manage to win the case(s), what's that going to mean for future games with licensed content? Entering an agreement with a game company and suing them about it three years later may not seem like an intelligent business move, but doing so would cost the game companies money, which either means they continue making licensed games but lose money, or they stop making licensed games. I'm all for original concept in games, but using known quantities also has it's place. And as far as the publishers are concerned, whatever has a better chance at money is the one that gets developed. The producers know that things like Gibson guitars and Spiderman draw customers (note to self: Start programming GuitarSpiderHeroMan - money will be made!), so licensing is a good thing.

Update: Thinking about it, this might just be a money grab, hoping the companies they sue will just settle out of court. If that's the case, well... Gibson just sucks.

The Ugly

Some people are just stupid. Here's the dig: if a kid does something they saw in a video game, they probably would have done it if the game never existed. Some individuals in Canada are trying to ban Bully: Scholarship Edition, with the reasoning that kids playing the Bully game will become bullies themselves. The same occurred with the violent stuff in games like the Grand Theft Auto series of games.

But any kid playing these games should be able to tell the difference between reality and fiction. Here's a question to parents: Are you letting your kid play games that are rated above their age range? The ESRB exists for a reason. If your child can't distinguish between life and fantasy, you need to take away their games (all of them) and have a good discussion with your kid. Get them out into the real world, too, because they probably don't have many friends aside from anonymous strangers they've met online.

If there is any kid out there who was normal and well-adjusted, then played Bully, and started emulating events in the game in his school, I'll eat my words. But in every instance of a kid blaming things on a game, the kid wasn't normal beforehand - the game is either a scapegoat or the last straw that broke the camel's back.

I'm not really sure why such a game came out
-Robert Frenette
It's quite easy to think why the game came out. Someone came up with the idea, someone else thought it would make money. Time was spent developing it, and money was spent producing it. And now it is available for sale. Quite simple; just economics. There's nothing sinister about video games, or the people that make them.

Tuesday, March 11, 2008

PCMOS

This little article caught my eye today, and reminded me of a lecture on parallel computing I recently attended here at Rice. It was given by Dr. Keith Cooper, a good friend of my father's. It was a rather interesting lecture, talking about upcoming problems with parallel computing, such as "what the hell are we gonna do with all this processing power?"

With a wandering mind like mine, of course, that reminded me of another interesting bit of news to come out of rice - a new type of computer chip called PCMOS, which stands for Probabilistic Complementary Metal-Oxide Semiconductor. Complementary Metal-Oxide Semiconductor (CMOS) is already used by chipmakers today. Krishna Palem took that concept, and cut power use to the lower bits being processed by the chip. Net result: Significant decrease in the chip's need for power, and lower, less important information (such as pixels in the corner of the screen in a movie, or the cents in your $10,000+ bank summary) may become incorrect.

It really is a new way to look at computers. We're used to computers, when programmed correctly, giving us the correct answers. But in reality, most people don't care to have the exactly correct answer, just a mostly correct answer. You'll see it all the time when one person asks another for the time - 7:33 is "Seven thirty", 5:10 is "Five o'clock", and 8:41 is "Quarter to nine". That's the amount of "wrong" I think you should expect from these new chips, and if it doubles my laptop's battery life, I'm all for it.

Full Article on PCMOS

Monday, March 10, 2008

Obligatory Gygax memorial

I'm going to put this out first and foremost: I'm not a D&D player. I've played it in the past, but Dungeons and Dragons is not where my tabletop spirit lies.

Despite that, I still think Gary Gygax was a very important figure in the gaming world. He is, essentially, the father of tabletop RPGs, which are the root of half the games in existence today. There are some things Gygax believed that I disagree with ("Role-playing isn't storytelling, If the dungeon master is directing it, it's not a game." - storytelling, at its roots, was something interactive, exactly what the tabletop games should be. This is probably part of the reason I enjoy White Wolf's Storytelling system so much), but one thing is clear: Gygax designed a game that, while it didn't necessarily make RPGs mainstream, made them acceptable, and popular to a certain type of person. D&D laid the groundwork for many games to come, both those which utilize the same d20 system and those which use new systems such as the Storytelling system used by the White Wolf games and the Lucid system used by The Dreaming and Legacy Crossing.

So here's to the memory of the man that started it all - or at least most of it - without whom many of our lives would have been vastly different than it is now. You say you found God; now you can be with Him. Rest In Peace, Gary.

Blogging, it's the new thing

Who doesn't blog? I mean it seems everybody has one. Makes me feel weird when people say things like "Hey, I blogged to my blog last night. It was blogging awesome. You should blog on over there and blog it out. I blog you'll blog it."

Ok, maybe only blogging Smurfs talk like that. But I figured "why not?!" I'm a computer scientist, it's time I got with the times. Even if I prefer Veranda.

So, here's my attempt at a serious blog. It's actually my second attempt at a blog, the first being with my Shaiya account. Ha, that game's a flop, at least in my eyes. It doesn't really even make much sense to attach blog software to a game account.

Anyways, for anyone reading this blog, expect complaints about my Computer Science courses, my take on things happening in the game industry (probably with comparisons to City of Heroes/Villains, my current gaming crush), and more. A place to release my thoughts onto the web, and unlike some people, not freak out when people actually *gasp* read it.
(And yes; the school in question was my High School, the leader of those cheerleaders was in my Algebra 2 class, and Condoms To Go now has a "No Cameras" policy)

Also, I'm a programmer, not an artist. I don't have the best eye for things that are visually pleasing. I'd appreciate others' take on the formatting and colors of the blog.